In many games the hero fires so many bullets that you would assume that there's some cart full of ammo following them around.

In this game that's actually what's happening.

Controls:

  • click = fire
  • right click or space = reload
  • arrows = movement
  • m = toggle the music

Sound is from jsfxr, which is an excellent jam tool.

Music is "Overworld", "Space Fighter Loop" from Kevin MacLeod (incompetech.com) Licensed under http://creativecommons.org/licenses/by/3.0/

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsdroid, helperman
GenreShooter
Made withKrita, Audacity, Godot
TagsHand-drawn, Physics, Short, Singleplayer, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly

Download

Download
sls_GMTK-2021.exe 44 MB
Download
sls-GMTK-2021.x86_64 47 MB
Download
sls-GMTK-2021_osx.zip 36 MB

Install instructions

Tested on windows and in browser.

OSX and Linux are not tested, please leave a comment about compatability if you try them.

Comments

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(+2)

I got all targets, then found the crazy rope.

(+2)

That's quite original actually. :d

(2 edits) (+1)

The seed of the idea comes from something I read on Stupid Movie Physics ages ago about conservation of mass and bullets (I can't find the exact statement). But when I heard the theme it's one of the more obvious ideas I had. And when I thought of the name I knew I had to do it.

(+1)

when you have crazy rope on robot can detahc

Yeah, that's a bug where the physics isn't stable. It mostly works and that's never happened to me, but with things jittering around as much as it does that's not surprising.

That's why it's a secret instead of the intended way.

Sounds added.

(+1)

There is a secret that lets you skip the tutorial.

That's about all the gameplay I have time to make. I will try to add sounds and maybe music.