Shooter Looter Scooter
In many games the hero fires so many bullets that you would assume that there's some cart full of ammo following them around.
In this game that's actually what's happening.
Controls:
- click = fire
- right click or space = reload
- arrows = movement
- m = toggle the music
Sound is from jsfxr, which is an excellent jam tool.
Music is "Overworld", "Space Fighter Loop" from Kevin MacLeod (incompetech.com) Licensed under http://creativecommons.org/licenses/by/3.0/
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | droid, helperman |
Genre | Shooter |
Made with | Krita, Audacity, Godot |
Tags | Hand-drawn, Physics, Short, Singleplayer, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly |
Download
Install instructions
Tested on windows and in browser.
OSX and Linux are not tested, please leave a comment about compatability if you try them.
Comments
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I got all targets, then found the crazy rope.
That's quite original actually. :d
The seed of the idea comes from something I read on Stupid Movie Physics ages ago about conservation of mass and bullets (I can't find the exact statement). But when I heard the theme it's one of the more obvious ideas I had. And when I thought of the name I knew I had to do it.
when you have crazy rope on robot can detahc
Yeah, that's a bug where the physics isn't stable. It mostly works and that's never happened to me, but with things jittering around as much as it does that's not surprising.
That's why it's a secret instead of the intended way.
Sounds added.
There is a secret that lets you skip the tutorial.
That's about all the gameplay I have time to make. I will try to add sounds and maybe music.